That is why they also need to bind a key to “FOV 0″ to temporarily turn off this “fix” every time a cutscene appears. That command is a global override each game mode requires a different FOV but that command forces the same one on them all,Ĭonsequently messing those which are not designed for different FOV (like conversations and cutscenes). What is widely reposted between forums as FOV fix (by binding several FOV commands to keypad) is a bad way to go. So here is the actually working fix, for each of three Mass Effect games. By the time of this writing the only solution to be found on gaming forums is clumsy and messes up cutscenes. The viewing angle (FOV) in Mass Effect games is too small, PC players are upset, but developers never cared.